#pragma once

#include "CmdHandler3.h"

class UcsHandler : public CmdHandler3
{
	Q_OBJECT
public:
	Q_INVOKABLE UcsHandler();
	~UcsHandler();

	virtual void input(const QVariant& data, const QString& rawInput, CommandSource cs) override;
};

class WorkPlaneHandler : public CmdHandler3
{
	Q_OBJECT
public:
	Q_INVOKABLE WorkPlaneHandler();
	~WorkPlaneHandler();

	virtual void input(const QVariant& data, const QString& rawInput, CommandSource cs) override;
};
